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Development Team Ideas
Posted: Tue May 05, 2015 9:48 am
by Trash McNish
All future ideas in here guys.
Re: Development Team Ideas
Posted: Thu May 14, 2015 9:24 am
by Fariko Epicus
GT3 or classic touring
Re: Development Team Ideas
Posted: Fri May 15, 2015 12:40 am
by XessIV
I don't have anything in mind at the moment. All can be figured out after our first outing of launch events.
Re: Development Team Ideas
Posted: Wed May 27, 2015 2:09 pm
by Trash McNish
TURN Gumball Rally .
X2 car classes over 3 stages.
Stage 1 the ring 10 laps.
Stage 2 california highway 10 laps.
Stage 3 Azure coast 10 laps.
Re: Development Team Ideas
Posted: Wed May 27, 2015 2:18 pm
by Nelly D Racer
California Highway and Azure Coast are point to point, can't do laps unless your intending on restarting the session 10 times.
Re: Development Team Ideas
Posted: Wed May 27, 2015 2:34 pm
by Trash McNish
Well that's a bag of gay I only ran 1 lap surely it should be open for continous laps
Re: Development Team Ideas
Posted: Wed May 27, 2015 2:51 pm
by Nelly D Racer
F4H Trash wrote:Well that's a bag of gay I only ran 1 lap surely it should be open for continous laps
Both are affectively stretches of coastline.
Re: Development Team Ideas
Posted: Sun Aug 16, 2015 8:40 am
by Trash McNish
Some future projects for FM6
Indy cars > check if aero packages are visual or performance related plus are cars balanced .
GT3 > these will need balancing even the DBR9 if possible with power handicaps.
Touring cars > BTCC,WTCC and STCC will they balance.
Masters > find mint cars that require no upgrades.
VEC > LMP cars to be balanced.
Re: Development Team Ideas
Posted: Wed Oct 07, 2015 3:44 pm
by jonnotheone
Ideas.
.classic hot hatch
Battle of the micro cars.
All american muscle
Man with a van cup.(theres two vans to choose from now lol..
Classic nascar.
4x4 cup.
Just a few..
Re: Development Team Ideas
Posted: Wed Oct 07, 2015 5:39 pm
by F4H Nitro
I'd like to see the T1 used in a masters series, yes it's DLC but that car is fun and is BRAND NEW to forza