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Re: TURN - TOURING CAR - FM6

Posted: Wed Oct 07, 2015 2:09 pm
by jonnotheone
F4H Trash wrote:Chads builds are pretty solid I made a few tweeks I'll post tonight.
no harm in having a second option lol..

Re: TURN - TOURING CAR - FM6

Posted: Wed Oct 07, 2015 2:51 pm
by jonnotheone
Merc.....
Engine..all stock
Performance an handling..race brakes
Tires and rims...front tyre width 255/30R20
Rear tyre width...275/25R20
Rim style.specialized..A borbet light alloy wheels..
Wheel size...front 255/30R20....rear..275/25R20...


Bmw....
Engine..
Intake..race..
Rest stock..
Brakes..race..
Drivetrain ...stock
Tires an rims all stock.

Audi...
Engine..
Fuel system...race
Everything else stock
Performance an handling...race brakes
Wires and rims
Front tyre width...265/35R18
Rear tyre width...275/35R18
Everything else stock.

Honda..
Engine..
Pistons...sports pistons...
Everything else stock..
Brakes...race..
Wheels an tires....all stock..

Toyota.
Enginefuel system...race
Pistons...race...
Everything else stock.
Brakes...race..
Tires an wheels..
Front tyre width...255/40R18
Rear tyre width.....255/40R18
Everything else stock...



And incase you thought about adding another car here is my build for the chevrolet super sport..
Engine...
Flywheel...race
Everything else stock..
Platform and handling..
Brakes..race.
Springs&dampers....race
Front anti roll bar..race
Rear anti roll bar race.
Rollcage..race
Weight reduction..race
Drivetrain
Clutch...race
Transmition...race.
Driveline..street
Diff...race..

A class
Power..415. Hp
ToTorque.415. LB FT
Weight..3.318 Lbs
Front.50%
.
Speed 6.3
Handling.5.8
Acc..8.2
Braking.5.9

Re: TURN - TOURING CAR - FM6

Posted: Wed Oct 07, 2015 4:32 pm
by jonnotheone
Allso dont know if anyone noticed but the last update for fm6 put in there you can order grid by lap time be a good thing to do in tcc and i think we should do reverse grid like btcc do it..im sure no one would mind waiting for 5 minz why someone does a random nuber genorator...if it got streamed every time then the streamer could pick who goes on pole...

Re: TURN - TOURING CAR - FM6

Posted: Thu Oct 08, 2015 8:23 am
by jonnotheone
Ohh forgot to add forza aero on the chevrolet

Re: TURN Touring Car

Posted: Mon Dec 14, 2015 9:14 am
by jonnotheone
When is this being done.????
I have one point the hondas are way to quick as iv seen on another site altho they banned one as they said it was faster but that is impossible due to em being the same car...anyway i would recomend the honda not be in it either that or it has a power handicap

Re: TURN Touring Car

Posted: Mon Dec 14, 2015 11:52 am
by LER VisionThing
Cars are balanced jonno, and being massively tested at the moment

Re: TURN Touring Car

Posted: Mon Dec 14, 2015 2:55 pm
by jonnotheone
So were are all the builds mate so i can test them too please.?? I am dev team aswell..lol

Re: TURN - TOURING CAR - FM6

Posted: Wed Dec 23, 2015 8:56 am
by stug77
So I notice nothing else has been mentioned in regards to touring cars....have I missed something or has this now been dropped? I'm currently in the tora tcc with jonno and as a whole it's a great experience although there are certainly opportunities to level the playing field as it were......jonno a question the builds you posted do these builds address the dominant nature of the Honda as I haven't tested these as yet

Re: TURN Touring Car

Posted: Wed Dec 23, 2015 9:03 am
by stug77
The cars cannot be balanced as experience shows in tora tcc the Honda runs away with it this has been the hot topic for a while.

Re: TURN Touring Car

Posted: Wed Dec 23, 2015 11:06 am
by F4H Lightning
There's a simple solution to that. Don't run the Honda.