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Re: Turn Legends (working title)

Posted: Thu Apr 07, 2016 1:09 pm
by F4H Diablo
I have F4H Ascari doing some work on this as well. Anyone had a look at the list?

Re: Turn Legends (working title)

Posted: Thu Apr 07, 2016 4:02 pm
by HCR Bellmond
I should have some time to get stuck into this over the weekend mate

Re: Turn Legends (working title)

Posted: Thu Apr 07, 2016 4:13 pm
by F4H Diablo
Excellent. I'm gonna try to do some work on this over the weekend as well, maybe tonight if I'm out of work at a decent time.

Re: Turn Legends (working title)

Posted: Thu Apr 07, 2016 6:52 pm
by Trash McNish
Holy shister that's a car list

Re: Turn Legends (working title)

Posted: Thu Apr 07, 2016 6:59 pm
by F4H Diablo
Also need to add the Jag XJS. I believe that's a total of 190 cars?

Hence why I need everyone's help, and will be recruiting help as needed. This isn't like balancing WEC- build a car, get it relatively close (5 laps at a max), and we go from there. After season season, the cars are balanced as needed. If it's something severe, it'll get adjusted beforehand.

Re: Turn Legends (working title)

Posted: Fri Apr 08, 2016 3:54 am
by HCR generaltso
do we really need things like the willy's jeep?

So i did the first 4 AWD cars on the list. built them up with race handling/race tires/small power upgrades up to around mid A class.

all of them are high 38's low 39's for me. if you want the builds i'll list them here, but they dont seem to be very effective the way i'm building them since they are pretty slow compared to your firebird.

Re: Turn Legends (working title)

Posted: Tue May 10, 2016 7:42 pm
by Trash McNish
I'm gonna hit this up after spa

Re: Turn Legends (working title)

Posted: Fri May 13, 2016 10:58 pm
by F4H Diablo
I'll be working on this once I return from vacation, been a bit pre-occupied.

As for the oddballs- If they fit, they should be included IMO. If they're going to be a pain in the ass or are far too slow, then no.