Drivers, Privateers and Teams are supported within this event. Teams are formed by no less than two and no more than three drivers. The two top scoring drivers will count towards your teams points.
All team members must be announced at sign up. You are unable to add a driver to your team once qualifying for Race 1 has started.
All participants are required to have the mandatory graphics on their car for this series. To learn more about this and how to receive them, CLICK HERE.
Qualifying rooms will open at 1:45pm EST / 6:45pm BST where all drivers will then receive an invite from their ROOM HOST. Qualifying will take place at 2:00pm EST / 7:00pm BST, where you will have 15 minutes to set your time, the fastest will then contribute to form the grid. Any drivers that lag out or leave the session will have their best time used as displayed by the results screen. However, if a qualifying lap wasn't completed a new qualifying session will be started.
The race rooms will open at 2:45pm EST / 7:45pm BST once qualifying is completed and the times are collected and ordered . All drivers will receive an invite from a selected room host. If you do not receive an invite within 30 minutes, please get in contact with a Clerk of Course via Party Chat and he will resolve the situation.
The Super Sprint and Super Street races will begin with a Pace Lap for the standing gridded start for Lap 2, and will be controlled by the Pole Sitter with the race clock. The Pole Sitter will give specific time within the race clock to start the race. The racing grid will be organized with the odd placed drivers on the racing line in relation to Turn 1, and the even placed drivers on the other side. If there are no grid boxes, first place will pick a starting place on the correct side of the track. Drivers will use 20 foot (6 meter) spacing from the driver ahead.
For the Endurance Cup races they will begin with a Pace Lap for the rolling gridded start on Lap 2, and will be controlled by the Pole Sitter, but should not exceed 80 mph in the final sector. He will also control the start of the race. The Pole Sitter will wait for the back of the grid to exit the final corner and hear "CLEAR" from the drivers at the back. At this point, the pole sitter can go at any time between the "clear" and the first turn without vocalization. As soon as drivers see distance to 1st rapidly increasing, the race is on for ALL drivers. The racing grid will be organized with the odd placed drivers on the racing line in relation to Turn 1, and the even placed drivers on the other side. While starting the race, please be cautious by leaving room between rows.
Below is an infographic of how all types of races will run throughout the series.
A restart will only take place if the following happens: - The lobby has been setup wrong - Drivers lag out within their first lap. In the event that 1 player only lags out, he will then start at the back of the grid. If more than one driver lags out, the race will restart as the original qualifying results - Racing collision involving 3 or more cars within the first lap - Large lag related crash within the first lap
For points, we wanted to take a nice broad point range that could keep 3 full lobbies in the hunt for earning standings relevant points. Beyond the 3rd lobby (Lobby D and below), the points are repeated for each lobby. The thought is that past 60th place, drivers are focusing on consistency, networking, and experience racing. While 1st place in Lobby G would be worth the same as 1st place in Lobby D, the goals are the same, since they are not directly competing for notable standing in the driver or team championship. Participation and consistency count for a lot in organized racing, and that's exactly what we hope this point structure will do. For 1st through 60th placements, there's a limited distribution that follows a point distribution similar to FIA, but is much more broad (60 places rather than 10), and awards the winner 100 points rather than 25.
Work In Progress
LAGOUTS AND QUITS
If you do not finish a race for some reason, you will be classified as a retirement and your finishing position will be determined by the 75% rule, if you retire before 75% race completion, you will receive last placed points overall with the lap you retired on determining your position among other drivers of a similar situation. However, if you retire after 75% race completion, you will receive last placed points for your lobby.
If you cannot connect to your race room, you will still be awarded race points, but you will be given last place points. If others cannot connect, the order will be determined by driver standing in the season.
CLERK OF COURSE
If you have any questions regarding any aspect of the series, get in contact with the Clerk of Course. He/They are available and will be able to answer your question. PM them on the forum or send them a message on XBL.
TURN events are catered for fun, clean, competitive racing and all skill levels are welcomed to participate but all we ask is that you are committed to the event. This means, if you sign up an event, you should complete it. If you are not committed, then TURN isn't for you. Please remember that communication is vital when participating. Even with cosmetic damage, chances cannot be taken that will risk other drivers. No one's race should ever be ruined by someone else's mistake.
This series is run in accordance to both these series rules and the 2015 Code of Conduct, with any punishable offences relating to on and off track behaviour being brought before the Racing Stewards and the Penalty Rules, so please read through them and understand what is expected of you. If you have any questions about this series, CLICK HERE.