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Project CARS

Posted: Tue May 05, 2015 2:18 am
by XessIV
General discussion for Slightly Mad Studios new title Project CARS.

Re: Project CARS

Posted: Tue May 12, 2015 7:51 am
by Trash McNish
Game wins imo , granted it needs a few tweeking but by far best racer to date.

Re: Project CARS

Posted: Tue May 12, 2015 9:13 pm
by Dixon
I agree!

Re: Project CARS

Posted: Tue May 12, 2015 9:27 pm
by CQR Takumi
Yo site looks great and Project cars should be good when they patch it.

Patch info.

Fixed Issues

- Issue where cars would garage into closed garages in Zolder
- Console TT is now set to 11am to match PC
- Re-enabled saving of Community ghosts
- Added ABS brake rumble to XB1 triggers
- Changed XB1 pad rumble to only update during the per frame tick and not at 600hz
- Use absolute acceleration values for blending and updating steering movement to prevent negative direction
- XB1 trigger rumble scaled along with FFB rumble. XB1 analogue stick range corrected to use full extent
- The driver can no longer be switched in MP races and time trials
- Fix for NULL pointer protection when accessing ProximityDetector GUI

Re: Project CARS

Posted: Tue May 12, 2015 9:29 pm
by Dixon
Hopefully it will be patched pretty soon.

Re: Project CARS

Posted: Tue May 12, 2015 9:41 pm
by Cyphon68
you guys are sneaky bastards :lol:

We haven't even fully tested that the site is ready to go, and you guys are in.

Re: Project CARS

Posted: Tue May 12, 2015 9:47 pm
by CQR Takumi
:lol:

Re: Project CARS

Posted: Tue May 12, 2015 9:57 pm
by F4H Nitro
Yeah, Loving PCars and can't wait for the issues to be sorted. There's going to be some epic racing in some great championships on PCars. Let the fun commence!! :P 8-) :D

TURN is looking gooooooood 8-)

Re: Project CARS

Posted: Tue May 12, 2015 11:03 pm
by F4H EGGY
Yes i cant wait for them issue to be fixed nice one for that info and dean fully agree going to be brill

:P :P :lol: :)

Re: Project CARS

Posted: Wed May 13, 2015 12:29 am
by Probably Jay
To be honest I hated it at first -

I spent a total of 3-4 hours in 2 days when it released in Australia. Only after the last GT race on TORA did I really start to get a feel for PCARS. Weird right?

I think it could do with a bit of fine tuning in almost every aspect of the game, but it's overall more accomplished than any other title I've played.

Here's to a whole slew of new events hosted by TURN, I'm definitely looking forward to it!